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CoolROM.com's game information and ROM (ISO) download page for Dave Mirra Freestyle BMX (v1.1) (Sony Playstation).
Dave’s passion for riding and his dedication to being the best he could be lead to a career and a reputation that still resonates with action sports enthusiasts worldwide.
Dave Mirra Freestyle Bmx Download
Collectable 1999 Haro 540 Air, Dave Mirra Pro, BMX Freestyle Bicycle, ARAYA Rims. Condition: Very nice condition, has a dent on rear rim (see photo 12). Wheels: Araya Tires: New Duo Skinwall tires. If you are not completely satisfied with your purchase, you may return this item within 30 days of receipt. We will refund your full.
His accomplishments were extraordinary, yet he remained humble and approachable. He played a key role in growing BMX freestyle and gaining a global audience for the sport. And he inspired riders worldwide to get on their bikes and ride. Dave never intended to be a role model, but he became the face of the sport as his accomplishments grew and his engaging personality won the admiration of his fans, his peers, and the media.
Today on his birthday, his family and friends are re-launching DaveMirra.com. with two purposes in mind. The first is to present a collection of photos, videos, and stories of Dave’s life, on and off of his bike.
The second is to give back to organizations that support youth cycling and charities that are involved in and support action sports. Dave gave back in many ways over the course of his career and we want that legacy to continue despite his passing.
Dave Mirra Pc Game
Ever since 3xtreme let us bounce around on a BMX bike, producers and gamers alike have been drooling over the possibilities of the agile little two-wheeler. Oddly enough it took a couple skateboard games to provide the means. Dave Mirra Freestyle BMX uses Thrasher's engine while Activision's Mat Hoffman's Pro BMX takes advantage of the celebrated Tony Hawk engine.What sets Dave Mirra's game apart from Mat Hoffman's? Here's what the folks at Acclaim had to say, 'Dave Mirra Freestyle BMX has a trick modifier that enables the player to do 1,300+ tricks and combos. Hoffman has about 100 default tricks. Dave Mirra and Ryan Nyquist motion-captured all of the moves in our game so they would be authentic to BMX. Hoffman's tricks are animated. Our game also has a unique Skeletal Dynamics Crash System that reacts to the environment so no two crashes are ever alike. Hoffman's game has nothing like it. We have 10 pros and 12 levels while Hoffman's game has eight pros and nine levels.' Sounds good, but is it the whole story?
Having played early versions of both, we noticed a few notable differences as well. In Mirra's trick system the 'X' button is not an accelerator. Instead, it's pressed just before a jump and released at the top for maximum height. In Hoffman's game it's held down as a momentum builder in preparation for the big ramps (similar to Tony Hawk). Needless to say, it took us a few tries to get familiar with the system. That's not to say it's not as intuitive, just different.
Mirra's trick modifier is a bright spot in the game. Launch off a ramp or other like object, perform a move, hit the '0' button in flight and tack on a few more. It's intuitive and pretty easy to master on a basic level. Exploiting all the tricks will take some time however. The developers hope it'll keep gamers motivated for the long haul.
Obviously the biggest question on everyone's mind is: Is it as fluid and intuitive as Tony Hawk's Pro Skater? Unfortunately it's just too darn early to tell. The best we can say is, it's not quite as natural feeling as Mat Hoffman's Pro BMX but it's very competent in its own right.